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Submarine Commander

His Second World War and the maintenance of a diesel submarine somewhere in the Mediterranean. Your mission: Destroy all enemy merchant ships in those waters. She followed the convoy of ten minutes and you are ready to attack. Up periscope, the first ship of the convoy was a destroyer. Fire! Fire two!



You look like torpedoes hit both the ship and begin to sink. As your attention to the second ship, a tanker, fire two torpedoes. Two hits! Suddenly, he shakes your sub. If you are under fire from the second destroyer! Dive! Dive! Slow down, stop all engines. Wait do not dare to breathe. Finally, the terrible noise begins water bombs!

It is the action of the video game cartridge Thorn EMI, Commander, Submarine. As commander of a submarine in World War II, the player must run convoys in the region. The player has a limited amount of fuel, air, torpedoes, and the load on the batteries. To charge the batteries, and fills the air at the surface properly. Surface is faster than the speed under water, but uses more fuel. The score is left to the quantity of fuel remaining torpedoes and the reading time.

The game makes good use of graphics and sound capabilities of Atari. It has three screens. The first screen is a detailed map of the Mediterranean showing the location of the submarine, the positions of all the associations and the rural masses in the region. Everyone screen that indicators of the sub-region, the remaining amount of fuel and torpedoes, submarine speed, shows damage indicators compass, nor the amount of air battery, the position of the submarine from the seabed, and a stopwatch Gambling

The second screen is the scope of the sound. It seems sounds and acts like real powerful sonar. Two indicators are recessed on this screen tonnage and hydrophones recorded table. Hydrophone shows the reader the focus to intercept the convoy.

The third picture is the most important thing. This is the view of the periscope. This is where the action takes place. This screen shows the clouds, water and boats. As the vessels enter the eye, black forms. The more she was approaching. If torpedoes on the screen and move toward the target. A 3D effect is achieved with the removal of torpedoes in the distance. When a torpedo hits a ship, the waves of the water in the explosion, with sound effects when the ship starts to sink slowly. Vessels may also take place for the fire by the flashes and sounds of their weapons. If the submarine is hit, shocking the whole screen. There is a small problem in the game by understanding the U-boat, especially in the heat of action difficult. The U-boat is not going as fast as the player wants. This slows down the action, but once the player used to it, is not so remarkable.

The game is in real time with the joystick and keyboard. There are nine levels of the game with ships within seven to nine levels may require two goals sunk. There are four types of ships: destroyers, ships, cargo ships and PT. The game ends when the sub ran of fuel, air, wells, or the battery runs down while labeling at game time, based tonnage sunk, and the amount of fuel used. The manual is very good; all those aspects of the game this game arcade graphics and sound as your will, but enjoy the feel of war games.