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Time Ship

Judith Kane knelt on the stage and read the memorial plaque placed in the coffin. "Most bird’s murder!" read the inscription. "Hum!" Kane his best Sam Spade cynicism meant by "think I'll be able to put my finger on Howard the Duck." He left the scene and the mists that surround it, while waterproof Bertram, followed turned incredibly clumsy android assistant. Suddenly a group of people attack fog.


Judith Smith & Wesson moved to discover he had lost the true inhabitants of the short, stocky fog over it. "Have not lost Sam Spade," "Damn," a euphemism for 1940 Damn, The people attacked the fog and cut his knee. "It is not alleged to be a club on the back of your head?" She fired again and saw the overthrow of the attack head-fog-orange powder horrible death, then wheeled to the next attacker in the face.

DELIVERY (TS) is not a game ad-venture. This is a system role. In the ST, the player (s) is allowed to travel through the passage of time by ancestral knowledge of the power of the mind and universal energy. System documentation is very good for setting the parameters for the mid-game.

Unlike many systems that are limited to a specific time, labor and / or modules of the adventure, is published at a later date to be free to explore a historical epoch or historical. Documentation helps the player for the first time in the system configuration, lead to the newcomer in the process of creating a database and hard drive. The disk files can hold up to 10 characters for the players. After creating data discs and players, the program prepares players for the game and makes the process of character generation (time traveler from the Guild of registration) to start. As systems of many role-playing begins with TS to quantify the Internet. Unlike other RPG systems, the amounts by which the basic attributes of players are described in particular (not random). These attributes are: strength, charisma, skill, stamina and intelligence. Experience RPG reader is familiar with their functions within the system.

The five attributes start with a value of 50 (below average) and the player has to spend 60 points in creating the character of a number of weapons results (WTHN), has the abilities of the character reflects this weapon (max. 19 different categories). Each WTHN begins at 60 and since the smaller the chances WTHN kill a character, the player has 60 points deducted from the 19 categories WTHN. This is the generation of characters (or the Newspaper Guild) process. Then, in the tradition of most systems, role play, the player has the responsibility to equip your character. Sure, it makes a difference when you go back in time, what he / she in the adventure. Comes in MURDER AT THE end of time, the introductory module to the base system, the reader is warned that the arm issue is probably to 20-century detective standard is limited. The player also noted in the module sheet that many objects that were introduced in the flow of time are lost or reduced efficacy. Choose to produce these factors and the possibility of their own team, interest in this game.

Unfortunately, the base module is not as good as the game play runs. The game play requires the consideration of his "charisma" of value, but the interaction with Naps and the suspects is very limited. For example, at one point the character encounters a forest nymph. When you start any kind of dialogue and / or questions, the figure is set with the claim that they did not talk to strangers. At another point, when the character of "administrator" of the deceased comes, he said that Igor can not hear. In addition, one would think that after all that time spent to create a character ready for battle, how to be there in a position to start the fight.

It is not always true. Igor tries to attack if the player learns that Igor is not affected by the attack of the character in the knee. I find it hard to believe that a weapon such as a pathetic attack ignored, and then goes to the knees of the victim. Why a combat system developed and well designed for use against the people of the mist and not the obstacles to the investigation itself.

Although the module has some nice features, but. I liked to see more of what makes the program when writing obscene words on the program. "Say You're Sorry, stupid!" Do not accept input on the board until the word "sorry", is presented. It is also in the form of graphics and pages of scrolling text faster for the basic system for aesthetic effect.

However, the module has too many dead ends, some of them to act as dues ex machine. Know, for example, causes that pressing a certain button that the characters fall through an opening in the membrane and in the hold of a foreign ship, Judith Kane tied a rope to a fixed object and pressed the button. Judith could not be started as a way out of the cargo to leave the rope to a resident of the fog invisible pull the rope and out of reach just before it took hold. In addition, there will many occasions when it may be advantageous to escape something destructive or to investigate, but can not allow the program only. Spelling errors are also disturbing. It is highly unlikely that the deceased was killed with a touch of wood, unless accessories foods with a very sharp edge. In addition, you may feel that the beginning of this review says the term "Murder Most Fowl" is an important clue.

View errors in spelling and avoid frustration. I am impressed by the TS as a potentially interesting game system was, but by how not to use the base module, disappointed the strengths of the system. One can only hope that the tasks required (to run out the character of an action must, namely, murder, salvation, etc.) and adventure (where the character is explored at some point to solve a specific problem) module with several integrated functions of the system. If future modules to use the strengths of five stars to give some competition terrible COM information.